
Things I actually use.
A mix for what you need next, books I return to, and the software I rely on to teach, design, and ship.
A creative mix for what you need next.
Answer a few quick questions and I’ll build a six-part mix of podcasts, talks, and videos for the creative problem in front of you.
1 of 3 · About 30 seconds
Four books I’d start with.
One each for visual craft, usability, customer conversations, and positioning.




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More books, grouped by what they help withCraft, creative practice, motion, usability, and research.11 more
Craft + systems
Typography, composition, visual systems, and the decisions behind them.




Creative practice
Idea generation, motion, and production.



Product + research
Usability, behavior, research methods, and better product decisions.




The stack behind the work
The tools I reach for most often to move from a visual decision to something built, reviewed, and live.
Figma
Interface design
Where I teach interface systems, work through visual decisions, and hand ideas enough structure to build.
Codex
Design + engineering agent
Where loose product questions become code, browser review, and shippable changes without losing the thread.
GitHub
Source control + collaboration
The project history, review layer, and public record behind the things I build and ship.
Next.js
Web framework
The foundation under this portfolio and most of the product surfaces I ship publicly.
Supporting tools
Supabase
Database + product backend
My usual path to Postgres, authentication, storage, and enough operational visibility to run a real product.
Vercel
Hosting + deployment
Preview deployments, production releases, analytics, and the feedback loop between a branch and a live URL.
Motion
Interface animation
The animation library underneath DriftKit and my preferred way to make interface movement feel physical.
Adobe Creative Cloud
Visual production suite
Illustrator, Photoshop, InDesign, and After Effects handle the visual production work beyond the interface.