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DesignUIUXProductEngineeringStrategy

Taste Cabinet

An archive of judgment you can actually practice with.

Project snapshot

Role

Design, UI, UX, Product, Engineering, Strategy

Status

Growing

Stack

JavaScript, HTML, CSS, Cloudflare Workers

What shipped

A live, growing cabinet with pinboard and constellation views, interactive visual specimens, authored connections, practical critique exercises, responsive browsing, and shareable deep links.

Interesting constraint

Turn design principles into real practice without collapsing into a quote archive, a generic course library, or a dashboard full of content.

A self-initiated working v1 that turns design principles into interactive specimens and paired critique exercises. The growing cabinet is built to move people from collecting references to naming and applying judgment.

How the system works

Curated collection

Start deliberately small

The first release prioritizes a readable point of view and a dense connection graph over the appearance of a large library.

Interactive specimens

Make the idea operable

Each artifact translates an abstract principle into a visual object that can be manipulated, inspected, or tested.

Connection graph

Hold two ideas at once

Authored pairings reveal agreement and productive tension, then turn the relationship into a critique lens.

Editorial boundary

Separate prototype proof from source proof

The working product can be shown honestly while publication-grade source and rights verification remain a separate gate.

Screenshot 1
Taste Cabinet Atlas showing paper artifacts connected across a dark museum-like cabinet
Atlas. The launch collection is deliberately focused enough to read as a connected system rather than a content feed.
Screenshot 2
Erase Non-Data Ink artifact with an interactive chart specimen and curatorial framing
Vitrine. Each principle becomes a specimen you can inspect or manipulate, not just a quote to agree with.
Screenshot 3
Connection exercise pairing Erase Non-Data Ink with Less But Better
Connection. Two principles become one practical critique exercise for something the learner has made.

The problem

Most inspiration libraries teach collection, not judgment. They are good at helping designers save references and weak at helping them explain why something works, where a principle breaks, or what to do differently in their own work.

Taste is often treated as instinct or personal preference. That makes it difficult to teach, critique, or apply deliberately.

The approach

Build a learning object that feels like a collected cabinet rather than a course dashboard. Each principle gets a memorable visual specimen, Nikki’s curatorial framing, and connections to other ideas in the collection.

The museum metaphor is functional. Dark cabinet surfaces, paper as an object, gold framing, and orange actions make each idea feel selected and placed instead of generated into a content grid.

The teaching loop

The product moves through four steps: browse the Atlas, operate a specimen in the Vitrine, hold two ideas together in a Connection, then use that tension on something you made.

The bet is that judgment becomes more usable through repeated comparisons between an idea, visible evidence, and a real design decision.

1
Atlas

Browse the cabinet

Encounter ideas as a spatial collection instead of an endless feed.

2
Vitrine

Operate one specimen

Use the interaction and curatorial note to make the principle concrete.

3
Connection

Compare two lenses

Feel where two principles agree, sharpen, or pull against each other.

4
Apply

Critique your own work

Use the pairing to name what survives, what should change, and the next move.

What I designed and built

I designed the product model, visual system, artifact schema, interaction patterns, specimen behaviors, connection graph, and the framework-free web implementation. The launch collection includes authored pairings, two desktop cabinet modes, responsive mobile browsing, and direct links to artifact and exercise states.

The prototype has no production content service or application framework. That kept the first release inspectable and made the content, interactions, and visual language the actual product.

The scope decision

The project originally held a larger demo set and a separate Second Right Answer exercise route. I retired the old demo records and folded the useful practice idea into the Connection surface.

Starting with a focused launch set is deliberate. The collection can grow, but the next meaningful proof is whether one complete cabinet → artifact → connection session helps someone make a more specific design decision.

Where it is now

Taste Cabinet is a live working v1 and a self-initiated product, interaction, content-system, and creative-development case study. The launch curation is live, and the collection structure is ready to grow.

It is not yet a validated learning product or a publication-grade scholarly archive. Source and rights verification remain a separate editorial gate, and the next product step is a small observed learning test.

By the numbers

Growing
Collection
Authored
Connections
3
Product surfaces
Atlas, Vitrine, Connection
0
Runtime dependencies
Framework-free prototype

Stack

JavaScriptHTMLCSSCloudflare Workers
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